AchievementsadvancedUpdated: 9/24/2026

Stick It to the Stickman Completionist Checklist: 100% Guide

Check off the Stick It to the Stickman completionist checklist with every story milestone, prestige unlock, and post-game trophy for full 100% completion.

Hunting every last trophy in this ragdoll brawler feels less like checking boxes and more like climbing the corporate ladder one brutal promotion at a time. The Stick It to the Stickman completionist checklist spans more than 40 Steam achievements, dozens of story milestones, and a stack of secret post-game unlocks that only surface when the right department boss drops. Missing even one mid-run breadcrumb can quietly lock you out of a trophy for hours, so a structured plan matters before you ever trade your first punch for Shareholder Value.

The 1.0 release on September 23, 2026 added the Billionaire Bunker mode, Neurolink psychic mastery, and Workshop Level Builder support, all of which introduced fresh trophies on top of the original Corporate Ladder set. According to the Stick It to the Stickman on Steam page, the 1.0 build now features 9+ archetypes, 100+ combat moves, and 3-tier upgrade evolutions, and that expanded content is exactly why a curated 100% walkthrough saves dozens of hours of farming. The roadmap below groups every trophy into clear phases so you can plan runs, prioritize grind steps, and stop replaying already-cleared departments.

Story Milestone Trophies from Intern to CEO

Story milestones form the spine of any Stick It to the Stickman completionist checklist run because they gate the office tiers, archetype unlocks, and most of the boss-related trophies. Every Corporate Ladder run begins as an unpaid intern in the Mailroom, escalates through cubicle warfare, and culminates in a showdown against The Founder in the executive suite. Each promotion triggers a story checkpoint, and most checkpoints correspond to a Steam achievement that pops the moment the final boss of that floor collapses.

FloorDepartment BossStory TrophyNotable Unlock
MailroomForeman GregFirst PromotionCoffee Buff archetype, basic stapler moves
Cubicle FarmKaren from HRMiddle ManagementEgo Maniac archetype, telekinetic copier
MarketingThe InfluencerBrand AmbassadorNeurolink psychic unlock prerequisite
LegalChief CounselLegal EaglesSmoke Form perk tree access
FinanceChief Financial OfficerMoneybagsTitanium Cranium synergy path
Executive SuiteThe FounderBeat the CEOBillionaire Bunker mode keycard

The five story milestones before the final floor can usually be cleared inside three to four mid-length runs, provided you focus on shareholder value and skip the optional miniboss rooms. Community testing on the r/Stickittothestickman subreddit suggests that Ego Maniac clears the Mailroom and Cubicle Farm in under 12 minutes each when paired with a telekinetic copier, and the speedrun route through Marketing can shave another four minutes off an average promotion cycle.

If you want the most efficient path through story milestones, the platinum walkthrough breaks each department into segmented checklists with exact perk loadouts and Shareholder Value thresholds. Pairing that with a focused archetype plan is the fastest way to convert the story section of the completionist checklist into a clean, scripted experience.

How Promotion Trophies Stack

Promotions in the game follow a cumulative Shareholder Value curve, not a linear XP bar, and that distinction is what makes a "first promotion" achievement so much easier than the Career Milestone chain. The Mailroom to Cubicle Farm jump requires roughly 12,000 Shareholder Value, while the Marketing-to-Legal transition scales to about 85,000 Shareholder Value once department modifiers kick in.

PromotionApprox. Shareholder ValueAvg. Run LengthTrophy Risk
Intern to Clerk12,0008-10 minLow
Clerk to Manager35,00014-18 minLow
Manager to Director85,00022-28 minMedium
Director to VP180,00035-45 minMedium
VP to CEO320,00050-60 minHigh
CEO to Founder600,000+70-90 minVery High

Once Shareholder Value crosses 600,000, The Founder's office begins spawning a unique shield phase that requires a Tier 3 ranged opener (Flying Kick chains into Chainsaw Slash) plus the Smoke Form perk to survive the doomsday vault scripted sequence. Skipping that preparation is the single most common reason a high-floor trophy run collapses right at the finish line, so plan archetype perks and Tier 3 move evolutions at least two departments before the executive suite.

Prestige Milestone Unlocks and the Billionaire Bunker

Prestige milestone unlocks activate after you defeat The Founder for the first time and unlock the Billionaire Bunker. The bunker functions as a post-game roguelike with remixed boss patterns, environmental hazards, and Shareholder Value multipliers up to 4x. Every bunker run unlocks an additional archetype slot, a fresh Tier 3 move evolution, and one of several permanent meta-perks that retroactively apply to Corporate Ladder runs as well.

The prestige phase is also where most players miss trophies because the bunker introduces a hidden score multiplier for hazard kills. According to community data on the Free Lives Discord, players who ignore environmental kills and focus on raw damage deal roughly 30% less Shareholder Value per minute than hazard-focused builds. The prestige milestone unlock chain for the first three bunker clears is detailed in the table below.

Bunker ClearMeta PerkStory-Adjacent TrophyRecommended Archetype
Bunker 1Coffee Efficiency +15%Prestige RookieCaffeine Addict
Bunker 2Hazard Damage +25%Hazard HunterEgo Maniac
Bunker 3Tier 3 Cooldown -20%Combo MasterNeurolink Specialist
Bunker 4Revive Token +1Second ChanceTitanium Build
Bunker 5Shareholder Value x2 EndgameBillionaire's BaneAny Tier 3 Hybrid

Each bunker clear also unlocks a prestige trophy that appears in the achievements list but is not visible until after the Founder kill. The five bunker trophies are sequential, so a single failed prestige run only costs you time, not progress, but the bunker difficulty curve steepens sharply after Bunker 3.

Optimal Archetype Pairings for Prestige Grinds

Archetype choices in the bunker matter more than in the main campaign because bunker enemies apply stacking debuffs that punish committed single-target builds. The best pairs reported by community testing combine a survival archetype with a damage archetype, allowing the player to switch profiles mid-fight when the bunker hazard meter changes.

Primary ArchetypeSecondary ArchetypeSynergy PerkResult
Caffeine AddictEgo ManiacCoffee + Telekinetic CopierSpeed + hazard burst
Titanium BuildNeurolinkMetal Arms + PsychicTanky ranged pressure
Smoke FormChainsawSmoke + Tier 3 SlashHyper-armor window
Coffee + TitaniumNonePure DefenseSafe bunker 1 clear
Neurolink HybridEgo ManiacPsychic + HeadbuttBoss race speedruns

Players who push past Bunker 5 report a noticeable drop in trophy completion rate because the post-bunker cycle introduces randomized boss modifiers. The recommended grind order is to clear Bunker 1 through 3 with the safest archetype pair, then experiment with hybrid builds for the speed-run trophies on Bunker 4 and 5.

Combat Mastery Trophies and Move Tier Trophies

Combat mastery trophies require more than finishing a department: they demand specific move interactions, environmental kills, and tier 3 upgrade milestones. The combat mastery section of the Stick It to the Stickman completionist checklist covers roughly a third of the Steam achievement list and is the part most players underestimate. The full game ships 100+ combat moves, but only a small subset contributes to trophies.

Combat TrophyTrigger ConditionFastest Method
Ragdoll Physics Champion25 mid-air enemy ragdolls in one runMailroom coffee cart spam
Chainsaw Massacre15 chainsaw kills in one comboTier 3 Chainsaw Slash at Marketing
Coffee Overdose TrophyDrink 50 coffees without dyingCaffeine Addict on Cubicle Farm
Forklift Survivor BadgeDefeat Foreman Greg without taking forklift damageTelekinetic Copier opener
Smoke Form Synergy TrophyBlock 200 damage in Smoke FormTier 3 + Titanium + Legal perk

According to community testing, the Chainsaw Massacre and Coffee Overdose Trophy are the two most time-consuming combat mastery trophies because they require sustained combo execution over multiple minutes. Players can reduce grind time by stacking the Coffee Efficiency meta perk (unlocked at Bunker 1) and the Tier 3 Cooldown Reduction meta perk (unlocked at Bunker 3). Together, those two perks cut combat mastery grind runs from roughly 90 minutes to around 45 minutes.

If you want a per-trophy breakdown of these combat feats, the coffee overdose trophy guide covers the Caffeine Addict route in detail, including spawn points, coffee cart locations, and safe windows for stacking buffs. Combining that guide with a focused archetype plan keeps the combat mastery section under three full play sessions.

Tier 3 Move Evolution Requirements

Tier 3 moves are the strongest single-target attacks in the game, and each one carries a corresponding trophy. The Tier 3 evolution system is gated by three factors: archetype level (must be maxed), Shareholder Value threshold (department-specific), and combat style commitment (must use the base version of the move at least 50 times in earlier floors).

Tier 3 MoveBase MoveRequired ArchetypeTrophy Name
Chainsaw SlashBasic SlashEgo ManiacTier 3 Chainsaw
Flying KickStandard KickCaffeine AddictTier 3 Kick
Telekinetic SlamCopier ThrowEgo ManiacTier 3 Telekinetic
Psychic BurstMind SpikeNeurolinkTier 3 Psychic
Titanium HeadbuttBasic HeadbuttTitanium BuildTier 3 Headbutt

Each Tier 3 trophy is independent, so you can clear them in any order, but most players prefer to push the Ego Maniac tree first because Chainsaw Slash and Telekinetic Slam both contribute to the Chainsaw Massacre and Ragdoll Physics Champion feats at the same time. The synergy between those two Tier 3 moves and the Smoke Form perk is detailed in the executive demotion trophy guide, which covers the late-game combo window used by top-end runs.

Secret Achievements and Hidden Trophies

Secret achievements in the game are scattered across both the Corporate Ladder and the Billionaire Bunker, and they require specific actions that are never telegraphed in normal play. Community reports on the r/Stickittothestickman subreddit estimate that secret trophies account for roughly 12% of the full achievement list, and most of them are tied to environmental interactions, specific dialogue triggers, or rare boss spawns.

Secret TrophyTriggerLocation
Coffee Cart CrashDestroy 5 coffee carts in 10 secondsMailroom spawn area
Hidden VaultOpen The Founder's secret safeExecutive suite bookshelf
Rarest Steam AchievementDefeat The Founder with no perksHard mode executive suite
The Intern ReturnsStart a run wearing the intern skin after beating the gameBunker 1 starting room
Hidden Trophies GroupTrigger all three dev-room codesBunker 5 alternate path

According to community data, the rarest trophy in the entire game is the "Defeat The Founder with no perks" achievement, with a global completion rate below 1.4% as of September 2026. Players who attempt it usually need at least three practice runs to learn the executive suite attack patterns, plus a Tier 3 move unlocked from a prior save file. The challenge is meant to be a final skill test, so plan it for after every other trophy is checked off.

Dev-Room and Alternate Path Trophies

The dev-room codes are a small chain of hidden inputs that unlock a developer commentary room inside Bunker 5. Players who find all three codes also unlock the "Hidden Trophies Group" achievement, which is one of the few collection-style trophies in the game. The code locations are spread across the entire campaign, not just the bunker, and they require specific loadouts to reach.

CodeLocationRequired LoadoutReward
Code 1Mailroom ceilingCaffeine Addict + Coffee CartDeveloper voice line 1
Code 2Cubicle Farm copierEgo Maniac + Telekinetic CopierDeveloper voice line 2
Code 3Marketing rooftopNeurolink + Psychic BurstDev room key
Dev RoomBunker 5Any Tier 3 HybridHidden Trophy Group

Players who prefer a guided route through every alternate path can reference the all secret endings guide, which maps both the alternate endings and the dev-room entrance in the bunker. Combining that reference with the secret trophy table above is the cleanest way to clear every off-track achievement in a single focused play session.

Post-Game Achievements and the 1.0 Expansion Content

Post-game achievements are the newest layer of the Stick It to the Stickman completionist checklist, added in the September 2026 1.0 patch. These trophies are tied to the Billionaire Bunker, the Neurolink psychic mastery tree, and the Level Builder Steam Workshop integration. According to the official Stick It to the Stickman website, the 1.0 update also rebalanced several worker classes, which moved some pre-1.0 trophies into a slightly different category without changing their trigger conditions.

Post-Game TrophyTriggerDifficulty
Billionaire's BaneDefeat Bunker 5Hard
Neurolink MasteryUnlock all psychic perksMedium
Level Builder TrophyPublish a workshop levelEasy
Second ChanceClear bunker with revive tokenMedium
Tier 3 HybridUse two Tier 3 moves in one runHard
Post Game AchievementsClear 100% of the new contentVery Hard

The Level Builder Trophy is unique because it requires a Steam Workshop upload, not an in-game action. Players who want to claim it without designing a full level can publish a simple arena map with the bundled templates, which qualifies for the achievement after a brief moderation delay. Community members report that workshop uploads usually clear moderation within 24 hours.

Grinding the 1.0 Post-Game Trophy Set

The post-game set is designed to push players into every new system, so each trophy corresponds to a different 1.0 feature. The fastest grind path is to clear Bunker 1 through 5 in a single weekend, unlock the Neurolink tree, publish a workshop level, and finish with the Tier 3 Hybrid trophy. This sequence keeps trophy risk low and lets each new unlock feed the next trophy's requirements.

Players who only want the post-game set without a full 100% push can prioritize the Neurolink Mastery and Second Chance trophies first, because they require less than 30 minutes each once the bunker is unlocked. The Level Builder Trophy takes the longest because of the Steam Workshop moderation queue, so publishing it early in the post-game grind minimizes waiting time and prevents it from becoming the last unchecked box on the list.

Frequently Asked Questions

How long does a full 100% completion run take in Stick It to the Stickman?

A typical full completionist run takes between 18 and 25 hours of active play, spread across the Corporate Ladder story arc, all five Billionaire Bunker clears, combat mastery grinds, and secret trophy triggers. The post-game content introduced in the 1.0 update adds roughly four hours of new trophy-specific gameplay on top of the original 14-18 hour base.

Which trophy should I chase first to speed up the rest of the list?

Start with the First Promotion trophy, because it unlocks the Coffee Buff archetype, which dramatically speeds up every subsequent run. After that, push for the Tier 3 Cooldown Reduction meta perk from Bunker 3, which cuts combat mastery grind times in half and applies retroactively to Corporate Ladder runs.

Can I miss secret trophies forever, or do they respawn?

Most secret trophies respawn on every save file, but a few are tied to specific RNG encounters, such as the alternate Bunker 5 path. If you skip a secret trophy on your main save, you can still get it on any new save file, so no secret trophy is permanently missable as long as the trigger conditions are reachable in the current patch.

Do Steam Workshop trophies work in offline mode?

No, the Level Builder Trophy requires an active Steam connection because the workshop upload is moderated online. You can design and test levels offline, but the trophy only triggers after a successful workshop publish, which always requires a live connection to the Steam servers.

Is the 100% achievement set harder on Steam Deck than on PC?

The 1.0 build is Steam Deck Verified, and most trophies are no harder to clear on Deck than on a desktop PC. The one exception is the Coffee Cart Crash trophy, which is slightly harder on Deck because of the dual-stick aiming curve; players who struggle with it can use a wireless mouse through the Deck's USB-C port for the cleanest grind.