Game ModesintermediateUpdated: 9/24/2026

Stick It to the Stickman Game Modes List: Every 1.0 Option

Browse the full Stick It to the Stickman game modes list, from corporate ladder and billionaire bunker to neurolink, couch co-op, and remote play together.

The full Stick It to the Stickman game modes list keeps evolving as Free Lives layers content onto its 1.0 release on September 23, 2026, and players now face more than a half-dozen distinct ways to climb, brawl, and scheme. Knowing which mode fits your playstyle saves hours of trial runs because each path runs on a different progression curve, enemy roster, and reward economy. This breakdown catalogs every mode available at launch, the unlock gates behind them, and the meta quirks that separate casual sessions from Shareholder Value-optimized grinders.

Stick It to the Stickman Game Modes Overview

The 1.0 update consolidates a sprawling early-access roadmap into a coherent lineup of single-player and cooperative modes. Each mode feeds back into the same meta-progression hub, but the moment-to-moment feel varies wildly, so the smart approach is to rotate between two or three on any given session. Below is the complete modes lineup confirmed at launch according to the official Steam page, the Devolver Digital publisher hub, and developer documentation.

ModePlayer CountProgression CurrencyCore LoopUnlock Condition
Corporate Ladder1-2Shareholder ValueClimb office floors, defeat department headsDefault (unlocked)
Billionaire Bunker1-2Bunker TokensBreach underground executive vaultReach Floor 50 in Corporate Ladder
Neurolink1Psychic ResonanceMind-control enemies across psychic arenasSpend 5,000 Shareholder Value at Hub
Couch Co-Op2-4Shared Shareholder ValueLocal split-screen brawling through any campaign levelDefault (unlocked)
Remote Play Together2-4Host-drivenStream a host's run to friends onlineDefault (unlocked)
Cage Fight2PvP RankingOne-on-one boss duelsReach Floor 25 in Corporate Ladder
Level Builder (Workshop)1-2Creator ScoreAuthor and share custom arenasDefault (unlocked)

Most players spend their first ten hours in Corporate Ladder mode, which doubles as the tutorial backbone for nearly every other mode's mechanics. According to the Devolver Digital launch page, every archetype, combat move, and body mod is fully unlocked through this single path, so skipping it starves your account of augments needed for the tougher Bunker and Neurolink encounters.

Stick It to the Stickman Corporate Ladder Mode

The Corporate Ladder mode is the flagship roguelike loop and the recommended starting point for any new player. You begin as an unpaid intern trashing a copy room, then ascend floor by floor through marketing, legal, IT, and executive departments, each with its own manager archetype and environmental hazards. The mode scales indefinitely, with the official store page noting a soft cap around Floor 120 where enemy health pools begin to plateau and the leaderboard king-of-the-hill bracket begins.

Floor RangeDepartmentSignature ManagerNotable Environmental Hazard
1-10Mailroom / Copy RoomOffice Drone ForemanSpilled coffee puddles (slip damage)
11-25MarketingSpin Doctor BossProjector glare (accuracy debuff)
26-40LegalCompliance EnforcerStack-of-paper barricades (cover blocks)
41-55ITChief Security OfficerLaser tripwires (instant stagger)
56-75R&DHead of SanitationToxic foam pools (DoT zones)
76-95ExecutiveSenior VPFalling ceiling tiles (stun AoE)
96-120C-Suite / RooftopHelicopter-riding CEOWind shear (knockback)

The mode rewards aggressive combos because Shareholder Value accrues fastest when you chain high-damage moves without breaking momentum. A 2026 community speedrun survey across the Free Lives Discord pegs the average Corporate Ladder clear at roughly 47 minutes for a player who has unlocked Tier 3 Chainsaw Slash and Tier 3 Flying Kick, compared to 90+ minutes for first-time players still grinding body mods. The progression economy is generous enough that you can lose three runs in a row and still come out ahead in augments, which is why veterans recommend using Corporate Ladder as the testing ground for new perk combinations before committing them to the harder Bunker runs.

For an extensive tactical walkthrough on early corporate progression and combat survivability, the comprehensive beginner guide covers basic strike execution, stamina and coffee buff management, defensive roll timings, and optimal survival routing across the opening floors in complete mechanical detail.

Stick It to the Stickman Billionaire Bunker Mode

The Billionaire Bunker mode is the post-game dungeon released alongside the 1.0 patch and represents the toughest PvE challenge in the game. After breaching the underground executive vault, you face dense enemy swarms, deadly executive guards, and the mode's signature twist: a Doomsday Vault timer that escalates enemy aggression every 90 seconds. Survive long enough and you reach the Bunker Heart, a multi-phase boss with rotating elemental shields.

Bunker PhaseEnemy DensityVault TimerRecommended Build Focus
Entry (0:00-1:30)Lowx1 damageCrowd-clear AoE (Tier 3 Spin Kick, Glue Gun)
Mid (1:30-4:30)Mediumx2 damageSustain (Smoke Form + Metal Arms synergy)
Deep (4:30-7:00)Highx3 damageBurst (Tier 3 Chainsaw Slash + Coffee Overdrive)
Bunker HeartBoss + Addsx4 damageShield-break + ranged (Stapler Burst, Mail Bomb)

The mode drops Bunker Tokens exclusively, which can be exchanged at the Hub for cybernetic body mods and exclusive augment slots unavailable through Shareholder Value grinding. Community testing on the Free Lives Discord reports that runs last between 6 and 9 minutes for experienced squads, making Bunker the go-to mode for short-session players who want high-yield rewards without the 45-minute ladder climb. The mode is also one of the only places to farm the Titanium Cranium augment, which grants a 1.5-second invulnerability window after every coffee buff consumed.

Players looking to climb the competitive Bunker speedrun leaderboard and break personal records can pair this mode overview with the speedrun playbook, which explores optimal Tier 3 move synergies, perk stacking calculations, and fast boss-clearing routes in rigorous tactical depth.

The Neurolink mode unlocks once you sink 5,000 Shareholder Value into the Neurolink terminal at the Hub, and it represents a sharp departure from the standard brawling formula. Instead of striking enemies directly, you build a Psychic Resonance bar and spend it to mind-control enemy units, turning the entire corporate workforce against itself. Damage scales with how many controlled enemies you stack on a single target, so the optimal strategy is to chain mind-control casts and herd the resulting thralls toward elite threats.

Neurolink ArenaRecommended Psychic SkillEnemy WeaknessReward Tier
Open Office FloorMass SuggestionGlass partitions (shatter AoE)Common
Server RoomNeural SpikeOverheated servers (chain lightning)Rare
Rooftop HelipadPsychic CrushWind-exposed edge (knockback)Epic
Bunker Mirror (post-game)Ego DeathNone (all weaknesses)Legendary

The Neurolink mode guide would be incomplete without flagging the stamina economics. Each mind-control cast consumes 25 stamina, and the bar regenerates only on successful enemy conversion, so the skill curve is steep. Veterans on the official Discord recommend pairing Ego Death with the Coffee Overdrive perk for an effective 12-second cast window, which is enough to clear the toughest Bunker Mirror arena in a single combo. The mode drops Psychic Resonance Chips, which are required to upgrade the Neurolink skill tree past Rank 5, so even players who dislike the mode should run it weekly to stay competitive in the broader meta.

Stick It to the Stickman Couch Co-Op Mode and Multiplayer Options

The couch co-op mode and its online equivalents represent Free Lives' commitment to the chaotic local-multiplayer formula that defined earlier titles like Broforce and GORN. Up to four players can drop into a split-screen brawl through any campaign level, and the combat portfolio system scales per-player, meaning each participant can build a unique archetype and bring it into the shared session.

Multiplayer OptionPlatform SupportPlayer CountNetwork Requirement
Couch Co-OpPC, Steam Deck, Linux2-4None (local split-screen)
Remote Play TogetherPC (Steam)2-4Host uploads run, friends stream
Online Co-Op (beta)PC (Steam)2-4Rollback netcode, 60Hz tick
Cage Fight PvPPC, Steam Deck2Local split-screen or Remote Play

The couch co-op mode is unlocked by default and supports plug-and-play controllers, so a single friend with a compatible gamepad can join any campaign run without a setup detour. The local multiplayer guide in this section is straightforward: plug in controllers, navigate to the main menu, and press any input on the second controller to drop into a shared session. Free Lives confirmed on the launch livestream that Steam Deck verified status carries over to couch play, so handheld players can run two-player split-screen at a stable 60 frames per second without dropping inputs.

Remote Play Together Setup

Setting up the Remote Play Together mode is the easiest way to play with friends who do not own the game. The host launches any mode, opens the Steam overlay, right-clicks a friend's name in the chat list, and selects "Remote Play Together." The friend receives an invite, streams the host's screen, and sends input back through Steam's relay. Because the game is CPU-bound rather than bandwidth-bound, even a 5 Mbps upstream connection can sustain the 60Hz tick rate needed for high-skill combos, which is why the remote play together setup has become the default testing ground for tournament organizers running pre-launch brackets.

Players wrestling with dynamic camera zoom behavior or minor input latency during chaotic four-player cooperative sessions can reference the multiplayer camera controls walkthrough for split-screen framing adjustments, custom controller deadzone configurations, and per-player input mapping optimization techniques.

Choosing a mode at any given moment depends on your current goal, and the table below maps common play intents to the mode that delivers the best return on time. The recommendation column assumes a player with roughly 15 hours of progression, which is the threshold where every mode is unlocked and the meta-progression economy starts to differentiate.

Player GoalRecommended ModeExpected Session LengthPrimary Reward
Learn combat basicsCorporate Ladder (Floors 1-25)15-20 minutesShareholder Value, body mods
Farm legendary augmentsBillionaire Bunker6-9 minutesBunker Tokens, Titanium Cranium
Master mind-control mechanicsNeurolink (Bunker Mirror)8-12 minutesPsychic Resonance Chips
Play with friends locallyCouch Co-Op (any level)20-45 minutesShared Shareholder Value
Test custom arenasLevel Builder + WorkshopVariableCreator Score, subscriber tips
Compete head-to-headCage Fight PvP5-7 minutes per matchPvP Ranking, exclusive cosmetics

The meta-progression economy rewards diversification, because each mode feeds a different reward silo that the others cannot touch. Running only Corporate Ladder starves you of Bunker Tokens needed for the Titanium Cranium augment, while ignoring Neurolink locks you out of the Psychic Resonance skill tree that unlocks the highest-tier body mods. The optimal weekly routine, according to the Free Lives Discord balance team, is roughly 60% Corporate Ladder for base progression, 25% Bunker for augments, and 15% Neurolink for skill chips, with multiplayer sessions slotted in whenever a friend is available.

Choosing the Right Mode for Your Session Length

Short 10-minute windows favor Bunker runs, because the mode's timer structure rewards focused burst damage and the rewards-per-minute ratio is the highest in the game. Medium 30-to-45-minute sessions are ideal for Corporate Ladder climbs, especially when paired with a co-op partner, because the longer floor windows give you room to experiment with Tier 3 move evolutions without losing much Shareholder Value on a failed experiment. Long 60-to-90-minute marathons are best for Neurolink deep runs and Cage Fight tournament brackets, because both modes reward mechanical consistency over time, and the meta-rewards scale steeply with consecutive wins.

The data above is drawn from the official launch page, the Devolver Digital publisher hub, and Free Lives developer commentary shared on the Stick It to the Stickman on Steam storefront. Because the 1.0 patch is only days old, expect balance tuning to shift mode viability in the first quarter of post-launch support, especially around Bunker Vault timer scaling and Cage Fight matchmaking brackets.

Frequently Asked Questions

What is the first mode new players should try in Stick It to the Stickman?

The Corporate Ladder mode is the recommended starting point because it doubles as the tutorial for every archetype, combat move, and body mod in the game. Players can reach Floor 10 within their first hour, which unlocks the first two manager-tier augments and grants enough Shareholder Value to access the Hub upgrade terminal. Skipping straight to Bunker or Neurolink is possible but inefficient, because the harder modes assume you already have Tier 2 moves unlocked.

How do I unlock the Billionaire Bunker mode?

Reach Floor 50 in Corporate Ladder mode and a new elevator appears in the Hub lobby that drops you directly into the underground executive vault. The unlock is permanent, so you do not need to re-clear Floor 50 on every character or save file. The mode becomes available immediately once the elevator animation finishes, and you can swap freely between Bunker and Corporate Ladder runs from the Hub.

Can I play Stick It to the Stickman in couch co-op without owning two controllers?

Steam does not natively support virtual gamepads, so two physical controllers are required for couch co-op mode on PC. Steam Deck and Linux handheld users can use the built-in controls plus a paired Bluetooth gamepad for a true two-player split-screen experience. The mode runs at 60 frames per second on Steam Deck Verified hardware, so input latency is not a concern even on the smaller screen.

Is Remote Play Together the same as online co-op?

The Remote Play Together setup is not the same as full online co-op because only the host runs the game client; friends stream the host's screen and send input back through Steam's relay. This means the host's CPU and network uplink set the performance ceiling, and friends do not need to own the game. Full online co-op with rollback netcode is in beta and ships to all PC players in a planned Q4 2026 patch.

How long does a typical Billionaire Bunker run take?

A clear of the Bunker mode averages between 6 and 9 minutes for an experienced squad, according to community speedrun surveys on the Free Lives Discord. Solo runs stretch closer to 12 to 15 minutes because the Doomsday Vault timer punishes downtime more harshly without a co-op partner. Speedrunners using the Smoke Form + Titanium Cranium + Metal Arms infinite-invulnerability window can clear the Bunker Heart in under 5 minutes, which is the current world-record pace as of launch week.